> For the complete documentation index, see [llms.txt](https://docs.gamesense.biz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gamesense.biz/getting-started/runtime-limits.md).

# Runtime & Limits

Supported Lua libraries, permissions, and runtime limits.

Scripts run in an isolated Lua environment with memory and execution-time limits.

## Available libraries

`base`, `coroutine`, `table`, `string`, `math`, and `utf8` are supported.

The `os` library provides only `clock`, `time`, and `difftime`. The only supported `require` module is `ffi`:

```lua
local ffi = require("ffi")
```

The standard `io`, `debug`, and `package` libraries are unavailable. `dofile` and `loadfile` are disabled. `load` accepts text-only Lua chunks, not bytecode.

## Default limits

| Resource                |   Limit |
| ----------------------- | ------: |
| Memory per script       |  64 MiB |
| Script load time        | 1000 ms |
| Callback execution time |   50 ms |
| Lua file size           |   1 MiB |
| Registered callbacks    |     256 |
| Menu controls           |      64 |
| Single FFI buffer       |   1 MiB |

A script may be stopped if it encounters an error or exceeds its execution limit.

## Script files

Local scripts are stored in `Gamesense/Scripts`. Filenames must end in `.lua`. Nested directories are not supported.

## Unsafe scripts

The **Allow unsafe scripts** option enables restricted IL2CPP operations, including field modifications and method calls. Enable it only for trusted scripts.


---

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