> For the complete documentation index, see [llms.txt](https://docs.gamesense.biz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gamesense.biz/guides-and-examples/examples.md).

# Examples

Examples of common Lua API operations.

Examples of common operations using the GameSense Lua API.

## Show settings conditionally

```lua
local enabled = menu.checkbox("Advanced options", false)
local amount = menu.slider_int("Amount", 0, 100, 50)

amount:set_visible(enabled:get())
enabled:on_change(function()
    amount:set_visible(enabled:get())
end)
```

## Choose a mode

```lua
local modes = {"Off", "Normal", "Fast"}
local mode = menu.combo("Mode", modes, 2)
local label = menu.label("Mode: Normal")

mode:on_change(function()
    label:set("Mode: " .. modes[mode:get()])
end)
```

## Count game updates

```lua
local updates = 0
local status = menu.label("Updates: 0")

register_callback("on_update", function()
    updates = updates + 1
    status:set("Updates: " .. updates)
end)
```

## Read a binary buffer

```lua
local ffi = require("ffi")
local data = ffi.buffer(8)
data:set_u32(0, 125)

local value = data:get_u32(0)
```

## Display an object class

```lua
local status = menu.label("Class: unknown")

register_callback("on_update", function()
    if not il2cpp.available() then return end

    local avatar = il2cpp.root("local_avatar")
    if avatar and avatar:valid() then
        status:set("Class: " .. avatar:class():name())
    end
end)
```

IL2CPP handles must not be stored across callbacks. See [IL2CPP](/api-reference/il2cpp.md).


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