> For the complete documentation index, see [llms.txt](https://docs.gamesense.biz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gamesense.biz/pt-br/getting-started/first-script.md).

# Primeiro Script

Controles de menu e eventos de alteração.

O exemplo abaixo cria uma caixa de seleção que controla a visibilidade de uma configuração adicional.

```lua
local advanced = menu.checkbox("Advanced settings", false)
local amount = menu.slider_int("Amount", 0, 100, 50)

amount:set_visible(advanced:get())

advanced:on_change(function()
    amount:set_visible(advanced:get())
end)
```

## Funcionamento

| Expressão              | Descrição                                       |
| ---------------------- | ----------------------------------------------- |
| `menu.checkbox(...)`   | Cria uma caixa de seleção                       |
| `menu.slider_int(...)` | Cria um controle deslizante de números inteiros |
| `:get()`               | Retorna o valor atual do controle               |
| `:on_change(callback)` | Registra uma função para mudanças de valor      |
| `:set_visible(state)`  | Exibe ou oculta um controle                     |

Quando **Advanced settings** está ativado, o controle **Amount** aparece. Quando está desativado, ele fica oculto.

## Tratamento de eventos

A função `register_callback` executa código durante atualizações do jogo ou renderização de quadros. Consulte [Callbacks](/pt-br/api-reference/callbacks.md).


---

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