> For the complete documentation index, see [llms.txt](https://docs.gamesense.biz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gamesense.biz/pt-br/guides-and-examples/exemplos.md).

# Exemplos

Exemplos de uso da API Lua.

Exemplos de operações comuns usando a API Lua do GameSense.

## Exibir configurações condicionalmente

```lua
local enabled = menu.checkbox("Advanced options", false)
local amount = menu.slider_int("Amount", 0, 100, 50)

amount:set_visible(enabled:get())
enabled:on_change(function()
    amount:set_visible(enabled:get())
end)
```

## Selecionar um modo

```lua
local modes = {"Off", "Normal", "Fast"}
local mode = menu.combo("Mode", modes, 2)
local label = menu.label("Mode: Normal")

mode:on_change(function()
    label:set("Mode: " .. modes[mode:get()])
end)
```

## Contar atualizações do jogo

```lua
local updates = 0
local status = menu.label("Updates: 0")

register_callback("on_update", function()
    updates = updates + 1
    status:set("Updates: " .. updates)
end)
```

## Ler um buffer binário

```lua
local ffi = require("ffi")
local data = ffi.buffer(8)
data:set_u32(0, 125)

local value = data:get_u32(0)
```

## Exibir a classe de um objeto

```lua
local status = menu.label("Class: unknown")

register_callback("on_update", function()
    if not il2cpp.available() then return end

    local avatar = il2cpp.root("local_avatar")
    if avatar and avatar:valid() then
        status:set("Class: " .. avatar:class():name())
    end
end)
```

As referências a objetos IL2CPP não devem ser mantidas entre callbacks. Consulte [IL2CPP](/pt-br/api-reference/il2cpp.md).


---

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